POV-Ray : Newsgroups : povray.binaries.images : Psychotron 2 [WIP] : Re: Psychotron 2 [WIP] Server Time
9 Aug 2024 15:26:25 EDT (-0400)
  Re: Psychotron 2 [WIP]  
From: Dustin
Date: 22 Jan 2005 21:40:01
Message: <web.41f30d75d962eeb2b02b909c0@news.povray.org>
Thanks for your comments Xavier.

It was modeled with KPOVModeler, I don't think I would have been able to
hand code it :)

I'll try your idea, thanks for the suggestion.

"Xavier Manget" <REM### [at] freefr> wrote:
> Hi Dustin,
>
> Great modelling! Really awesome!
>
> For my curiosity, which modeller (if any) did you use?
>
> For the texture effect you want to achieve, I am not an expert but (if you
> have not tried yet) I would advise to use a standard POV layered texture,
> with a reflective lower layer texture and a partially transparent upper
> layer texture. On this principle, it works, but I have not tried to make
> something realistic with it. Sorry I can't help you more...
>
> Xavier
>

> web.41f1682b3e18f211b02b909c0@news.povray.org...
> > This is the second iteration of a project I started a while ago.  Its been
> > on hiatus for a few months for a variety of reasons but I am back and the
> > modeling is just about complete, there is at least two errors to correct
> > and maybe a few details left to add.  But before I call it "done" I want
> to
> > create a really great texture. I am looking at the surfaces of the
> > Necromonger machines (Chronicles of Riddick) for inspiration (namely some
> > areas of the surface are reflective but other parts that are
> > tarnished/corroded are not) but so far I haven't had much luck.  Any
> advice
> > or pointers would be appreciated :)


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