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Thanks for your comments Xavier.
It was modeled with KPOVModeler, I don't think I would have been able to
hand code it :)
I'll try your idea, thanks for the suggestion.
"Xavier Manget" <REM### [at] free fr> wrote:
> Hi Dustin,
>
> Great modelling! Really awesome!
>
> For my curiosity, which modeller (if any) did you use?
>
> For the texture effect you want to achieve, I am not an expert but (if you
> have not tried yet) I would advise to use a standard POV layered texture,
> with a reflective lower layer texture and a partially transparent upper
> layer texture. On this principle, it works, but I have not tried to make
> something realistic with it. Sorry I can't help you more...
>
> Xavier
>
> web.41f1682b3e18f211b02b909c0@news.povray.org...
> > This is the second iteration of a project I started a while ago. Its been
> > on hiatus for a few months for a variety of reasons but I am back and the
> > modeling is just about complete, there is at least two errors to correct
> > and maybe a few details left to add. But before I call it "done" I want
> to
> > create a really great texture. I am looking at the surfaces of the
> > Necromonger machines (Chronicles of Riddick) for inspiration (namely some
> > areas of the surface are reflective but other parts that are
> > tarnished/corroded are not) but so far I haven't had much luck. Any
> advice
> > or pointers would be appreciated :)
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